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modding_ui_hot [2014/03/03 13:52]
slitherinewiki
modding_ui_hot [2014/05/13 19:39] (current)
slitherinewiki
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 +====== Particle FX Editor ======
 +
 +The FX editor is pretty rough, but for those with the desire to experiment, here it is!
 +
 +https://www.dropbox.com/s/koc3bh3bqtbc5im/BA_ParticleTool001.rar
 + 
 +- you'll need to set up the PATHS.TXT file to point to the appropriate unit models and textures.  Only the first 2 are used.
 +- any FX textures need to be in the same folder as the tool.
 +- it seems to crash sometimes on exit, esp if you cancel saving or loading the FX file.
 +- it's lacking some animation control for existing units, I assume Richard works on them without animations initially.
 + 
 +There are a couple of readmes, a simple one from me and a more detailed one from Richard.
 + 
 +My suggestion for trying it out would be to load up the CORE/ANIM/BANG.FXF file and then the CORE/ANIM/BANG.S4F mesh.  This (if the CORE texturepage textures are in the tool folder) should show you some of the various explosion effects.  I have also included a couple of files which Richard suggested too.
 +
 +Note that any custom FX will need to be attached to custom animations in the local ANIM folder (as per airstrikes, etc in the main game data).  That said, the game will try and load EXPLOSIONS.FXF from the root of a custom campaign before loading the main FX file from the core game data.
 +
 ====== iPad Modding Improvements ====== ====== iPad Modding Improvements ======
 While the iPad can run any mod from the desktop version of the game, it can suffer from the textures being in the incorrect format for the platform.  To improve user experiences of your mod on iPad, you could package up iPad format textures in your mod and they will be used rather than the desktop format TGA or DDS files.  To do this, grab the tools from the following link (these are PC tools, but the readme includes details of where to get OSX versions of the tools as well). While the iPad can run any mod from the desktop version of the game, it can suffer from the textures being in the incorrect format for the platform.  To improve user experiences of your mod on iPad, you could package up iPad format textures in your mod and they will be used rather than the desktop format TGA or DDS files.  To do this, grab the tools from the following link (these are PC tools, but the readme includes details of where to get OSX versions of the tools as well).
modding_ui_hot.txt · Last modified: 2014/05/13 19:39 by slitherinewiki
 
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