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ba_game_model [2012/03/21 12:30]
174.3.224.234
ba_game_model [2012/03/21 12:30] (current)
174.3.224.234
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 Say you have a Sherman and a Tiger. At 2 squares apart, they are close range. Their shots are more accurate and the chance of kill is good. At 6 squares, the accuracy falls and the armour value and type of gun/ammo determines the chance of a kill. At 8 squares the Sherman is out of range and the Tiger can still get a shot but with a low chance of a kill. Instead of needing 20 squares to represent 1000m, you only need 8-10. Like tree rings where the center ones are large and the outer ones are thin. Say you have a Sherman and a Tiger. At 2 squares apart, they are close range. Their shots are more accurate and the chance of kill is good. At 6 squares, the accuracy falls and the armour value and type of gun/ammo determines the chance of a kill. At 8 squares the Sherman is out of range and the Tiger can still get a shot but with a low chance of a kill. Instead of needing 20 squares to represent 1000m, you only need 8-10. Like tree rings where the center ones are large and the outer ones are thin.
  
-===== Penetration =====+====== Penetration ======
 The penetration works like this.  The values referenced are from the squads.csv data file. The penetration works like this.  The values referenced are from the squads.csv data file.
  
ba_game_model.txt · Last modified: 2012/03/21 12:30 by 174.3.224.234
 
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